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iSkeletonBone Struct Reference

A bone in the skeleton system. More...

#include <skelbone.h>

Inheritance diagram for iSkeletonBone:

iBase List of all members.

Public Methods

virtual iSkeletonBone* GetNext ()=0
 Get the next sibling of this bone.

virtual iSkeletonBone* GetChildren ()=0
 Get the children of this bone.

virtual const char* GetName ()=0
 Get the name of this bone.

virtual void SetTransformation (const csTransform &tr)=0
 Set the transformation used for this bone.

virtual csTransformGetTransformation ()=0
 Get the transformation.

Detailed Description

A bone in the skeleton system.

This is a seperate interface because it is used by the motion manager seperatelly and it is possible that other skeletal systems also implement iSkeletonBone (without having to implement iSkeletonConnectionState).

The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000