Public Methods |
void | Init (float theR, float theX, float theY, float theZ) |
| Initialize a quaternion with specific values.
|
| csQuaternion () |
| Construct a 0,0,0,0 quaternion.
|
| csQuaternion (float theR, float theX=0.0, float theY=0.0, float theZ=0.0) |
| Construct a quaternion with the given parameters.
|
| csQuaternion (const csQuaternion &q) |
| Copy constructor.
|
| csQuaternion (const csVector3 &q) |
| Construct quaternion from a vector.
|
csQuaternion& | operator *= (const csQuaternion &q2) |
void | Conjugate () |
void | Negate () |
| Negate all parameters of the quaternion.
|
void | PrepRotation (float angle, csVector3 vec) |
| Prepare a rotation quaternion, we do a rotation around vec by an angle of "angle". More...
|
csVector3 | Rotate (csVector3 vec) |
| rotated = q * vec * qConj.
|
void | Normalize () |
| Normalize this quaternion.
|
void | SetWithEuler (const csVector3 &rot) |
| Convert a set of Euler angles to a Quaternion Takes a (X,Y,Z) rather than Yaw-Pitch-Roll (Y,X,Z) The output is NOT Normalized, if you wish to do so, normalize it yourself.
|
csQuaternion | ToAxisAngle () const |
| Return an Axis Angle representation of this Quaternion.
|
csQuaternion | Slerp (const csQuaternion &quat2, float slerp) const |
| Spherical Linear Interpolation between two quaternions Calculated between this class & the second quaternion by the slerp factor and returned as a new quaternion.
|
Public Attributes |
float | r |
float | x |
float | y |
float | z |
Friends |
class | operator+ |
class | operator- |
class | operator * |