This is a conveniance object that you can use in your own games to attach an iCollider object (from the CD plugin system) to any other csObject (including CS entities).
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If object has a child of type csColliderWrapper it is returned.More...
Detailed Description
This is a conveniance object that you can use in your own games to attach an iCollider object (from the CD plugin system) to any other csObject (including CS entities).
Use of this object is optional (if you can assign your iCollider's to entities in another manner then this is ok) and the engine will not use this object itself.
Check if this collider collides with pOtherCollider.
Returns true if collision detected and adds the pair to the collisions hists vector. This collider and pOtherCollider must be of comparable subclasses, if not false is returned.