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csColliderWrapper Class Reference

This is a conveniance object that you can use in your own games to attach an iCollider object (from the CD plugin system) to any other csObject (including CS entities). More...

#include <collider.h>

Inheritance diagram for csColliderWrapper:

csObject iObject iBase List of all members.

Public Methods

 csColliderWrapper (csObject &parent, iCollideSystem *collide_system, iPolygonMesh *mesh)
 Create a collider based on a mesh.

 csColliderWrapper (iObject *parent, iCollideSystem *collide_system, iPolygonMesh *mesh)
 Create a collider based on a mesh.

virtual ~csColliderWrapper ()
 Destroy the plugin collider object.

iColliderGetCollider ()
 Get the collider interface for this object.

iCollideSystemGetCollideSystem ()
 Get the collide system.

bool Collide (csColliderWrapper &pOtherCollider, csReversibleTransform *pThisTransform=NULL, csReversibleTransform *pOtherTransform=NULL)
 Check if this collider collides with pOtherCollider. More...

bool Collide (csObject &otherObject, csReversibleTransform *pThisTransform=NULL, csReversibleTransform *pOtherTransform=NULL)
 Similar to Collide for csColliderWrapper. More...

bool Collide (iObject *otherObject, csReversibleTransform *pThisTransform=NULL, csReversibleTransform *pOtherTransform=NULL)
 Similar to Collide for csColliderWrapper. More...

 SCF_DECLARE_IBASE_EXT (csObject)

Static Public Methods

csColliderWrapper* GetColliderWrapper (csObject &object)
 If object has a child of type csColliderWrapper it is returned. More...

csColliderWrapper* GetColliderWrapper (iObject *object)
 If object has a child of type csColliderWrapper it is returned. More...


Detailed Description

This is a conveniance object that you can use in your own games to attach an iCollider object (from the CD plugin system) to any other csObject (including CS entities).

Use of this object is optional (if you can assign your iCollider's to entities in another manner then this is ok) and the engine will not use this object itself.


Member Function Documentation

bool csColliderWrapper::Collide ( iObject * otherObject,
csReversibleTransform * pThisTransform = NULL,
csReversibleTransform * pOtherTransform = NULL )
 

Similar to Collide for csColliderWrapper.

Calls GetColliderWrapper for otherCollider.

bool csColliderWrapper::Collide ( csObject & otherObject,
csReversibleTransform * pThisTransform = NULL,
csReversibleTransform * pOtherTransform = NULL )
 

Similar to Collide for csColliderWrapper.

Calls GetColliderWrapper for otherCollider.

bool csColliderWrapper::Collide ( csColliderWrapper & pOtherCollider,
csReversibleTransform * pThisTransform = NULL,
csReversibleTransform * pOtherTransform = NULL )
 

Check if this collider collides with pOtherCollider.

Returns true if collision detected and adds the pair to the collisions hists vector. This collider and pOtherCollider must be of comparable subclasses, if not false is returned.

csColliderWrapper * csColliderWrapper::GetColliderWrapper ( iObject * object ) [static]
 

If object has a child of type csColliderWrapper it is returned.

Otherwise 0 is returned.

csColliderWrapper * csColliderWrapper::GetColliderWrapper ( csObject & object ) [static]
 

If object has a child of type csColliderWrapper it is returned.

Otherwise 0 is returned.


The documentation for this class was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000