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LineSegment class for representing a line segment
Inheritance:
Public Methods-
LineSegment()
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LineSegment(const LineSegment& seg)
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LineSegment(const Vec3& s, const Vec3& e)
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LineSegment& operator = (const LineSegment& seg)
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inline void set(const Vec3& s, const Vec3& e)
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inline Vec3& start()
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inline const Vec3& start() const
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inline Vec3& end()
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inline const Vec3& end() const
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inline bool valid() const
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bool intersect(const BoundingBox& bb) const
- return true if segment intersects BoundingBox
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bool intersect(const BoundingBox& bb, float& r1, float& r2) const
- return true if segment intersects BoundingBox and return the intersection ratio's
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bool intersect(const BoundingSphere& bs) const
- return true if segment intersects BoundingSphere
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bool intersect(const BoundingSphere& bs, float& r1, float& r2) const
- return true if segment intersects BoundingSphere and return the intersection ratio's
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bool intersect(const Vec3& v1, const Vec3& v2, const Vec3& v3, float& r)
- return true if segment intersects triangle and set ratio long segment.
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inline void mult(const LineSegment& seg, const Matrix& m)
- post multiply a segment by matrix
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inline void mult(const Matrix& m, const LineSegment& seg)
- pre multiply a segment by matrix
Protected Fields-
Vec3 _s
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Vec3 _e
Protected Methods-
virtual ~LineSegment()
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static bool intersectAndClip(Vec3& s, Vec3& e, const BoundingBox& bb)
Public Methods-
static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields-
mutable int _refCount
Documentation
LineSegment class for representing a line segment
LineSegment()
LineSegment(const LineSegment& seg)
LineSegment(const Vec3& s, const Vec3& e)
LineSegment& operator = (const LineSegment& seg)
inline void set(const Vec3& s, const Vec3& e)
inline Vec3& start()
inline const Vec3& start() const
inline Vec3& end()
inline const Vec3& end() const
inline bool valid() const
bool intersect(const BoundingBox& bb) const
- return true if segment intersects BoundingBox
bool intersect(const BoundingBox& bb, float& r1, float& r2) const
- return true if segment intersects BoundingBox and return the intersection ratio's
bool intersect(const BoundingSphere& bs) const
- return true if segment intersects BoundingSphere
bool intersect(const BoundingSphere& bs, float& r1, float& r2) const
- return true if segment intersects BoundingSphere and return the intersection ratio's
bool intersect(const Vec3& v1, const Vec3& v2, const Vec3& v3, float& r)
- return true if segment intersects triangle and set ratio long segment.
inline void mult(const LineSegment& seg, const Matrix& m)
- post multiply a segment by matrix
inline void mult(const Matrix& m, const LineSegment& seg)
- pre multiply a segment by matrix
virtual ~LineSegment()
static bool intersectAndClip(Vec3& s, Vec3& e, const BoundingBox& bb)
Vec3 _s
Vec3 _e
- This class has no child classes.
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