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AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
Inheritance:
Public Methods-
AnimationPath()
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AnimationPath(const AnimationPath& ap, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
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META_Object(osg, AnimationPath)
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bool getMatrix(double time, Matrix& matrix) const
- get the transformation matrix for a point in time
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bool getInverse(double time, Matrix& matrix) const
- get the inverse transformation matrix for a point in time
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virtual bool getInterpolatedControlPoint(double time, ControlPoint& controlPoint) const
- get the local ControlPoint frame for a point in time
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void insert(double time, const ControlPoint& controlPoint)
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double getFirstTime() const
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double getLastTime() const
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double getPeriod() const
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void setLoopMode(LoopMode lm)
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LoopMode getLoopMode() const
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TimeControlPointMap& getTimeControlPointMap()
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const TimeControlPointMap& getTimeControlPointMap() const
Public Members-
enum LoopMode
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typedef std::map<double,ControlPoint> TimeControlPointMap
Protected Fields-
TimeControlPointMap _timeControlPointMap
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LoopMode _loopMode
Protected Methods-
virtual ~AnimationPath()
Inherited from Object:
Public Methods-
virtual Object* cloneType() const
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virtual Object* clone(const CopyOp&) const
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virtual bool isSameKindAs(const Object*) const
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virtual const char* libraryName() const
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virtual const char* className() const
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inline void setDataVariance(DataVariance dv)
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inline DataVariance getDataVariance() const
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inline void setUserData(Referenced* obj)
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inline Referenced* getUserData()
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inline const Referenced* getUserData() const
Public Members-
enum DataVariance
Protected Fields-
DataVariance _dataVariance
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ref_ptr<Referenced> _userData
Public Methods-
inline Referenced& operator = (Referenced&)
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static void setDeleteHandler(DeleteHandler* handler)
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static DeleteHandler* getDeleteHandler()
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inline void ref() const
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inline void unref_nodelete() const
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inline int referenceCount() const
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inline void unref() const
Protected Fields-
mutable int _refCount
Documentation
AnimationPath for specify the time varying transformation pathway to use when update camera and model objects.
Subclassed from Transform::ComputeTransformCallback allows AnimationPath to
be attached directly to Transform nodes to move subgraphs around the scene.
AnimationPath()
AnimationPath(const AnimationPath& ap, const CopyOp& copyop=CopyOp::SHALLOW_COPY)
META_Object(osg, AnimationPath)
bool getMatrix(double time, Matrix& matrix) const
- get the transformation matrix for a point in time
bool getInverse(double time, Matrix& matrix) const
- get the inverse transformation matrix for a point in time
virtual bool getInterpolatedControlPoint(double time, ControlPoint& controlPoint) const
- get the local ControlPoint frame for a point in time
void insert(double time, const ControlPoint& controlPoint)
double getFirstTime() const
double getLastTime() const
double getPeriod() const
enum LoopMode
SWING
LOOP
NO_LOOPING
void setLoopMode(LoopMode lm)
LoopMode getLoopMode() const
typedef std::map<double,ControlPoint> TimeControlPointMap
TimeControlPointMap& getTimeControlPointMap()
const TimeControlPointMap& getTimeControlPointMap() const
virtual ~AnimationPath()
TimeControlPointMap _timeControlPointMap
LoopMode _loopMode
- This class has no child classes.
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