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Chapter 5
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Key | Action |
8 / 2 | Altitude adjust |
0 / , | Heading adjust |
9 / 3 | Autothrottle adjust |
There are several keys for starting and controlling the engine :
Tab. 7: Engine control keys
Key | Action |
SPACE | Fire starter on selected engine(s) |
! | Select 1st engine |
@ | Select 2nd engine |
# | Select 3rd engine |
$ | Select 4th engine |
{ | Decrease Magneto on Selected Engine |
} | Increase Magneto on Selected Engine |
~ | Select all Engines |
Beside these basic keys there are miscellaneous keys for special actions; some of these you’ll probably not want to try during your first flight:
Tab. 8: Miscellaneous keyboard controls.
Note: If you have difficulty processing the screenshot fgfs-screen.ppm on a windows machine, just recall that simply pressing the ”Print” key copies the screen to the clipboard, from which you can paste it into any graphics program.
Finally: Starting from FlightGear 0.7.7 these key bindings are no longer hard
coded, but user-adjustable. You can check and change these setting via the file
to be found in the main FlightGear directory. This is a human
readable plain ASCII file. Although it’s perhaps not the best idea for beginners to
start just with modifying this file, more advanced users will find it useful to
change key bindings according to what they like (or, perhaps, know from other
simulators).
By default, the menu is disabled after starting the simulator (you don’t see a menu in a
real plane, do you?). You can turn it on either using the toggle F10 or just by moving
the mouse pointer to the top left corner of the display. In case you want the
menu to disappear just hit F10 again or move the mouse to the bottom of the
screen.
At present, the menu provides the following functions.
The Cessna instrument panel is activated by default when you start FlightGear, but can
be de-activated by pressing the ”P” key. While a complete description of all the functions
of the instrument panel of a Cessna is beyond the scope of this guide, we will at least try
to outline the main flight instruments or gauges.
All panel levers and knobs can be operated with the mouse To change a control, just
click with the left/middle mouse button on the corresponding knob/lever.
Let us start with the most important instruments any simulator pilot must know. In
the center of the instrument panel (Fig. 5), in the upper row, you will find the artificial
horizon (attitude indicator) displaying pitch and bank of your plane. It has pitch marks as
well as bank marks at 10, 20, 30, 60, and 90 degrees.
Left to the artificial horizon, you’ll see the airspeed indicator. Not only does it
provide a speed indication in knots but also several arcs showing characteristic velocity
rages you have to consider. At first, there is a green arc indicating the normal
operating range of speed with the flaps fully retracted. The white arc indicates
the range of speed with flaps in action. The yellow arc shows a range, which
should only be used in smooth air. The upper end of it has a red radial indicating
the speed you must never exceeded - at least as long as you won’t brake your
plane.
Below the airspeed indicator you can find the turn indicator. The airplane in the
middle indicates the roll of your plane. If the left or right wing of the plane is aligned
with one of the marks, this would indicate a standard turn, i.e. a turn of 360 degrees in
exactly two minutes.
Below the plane, still in the turn indicator, is the inclinometer. It indicates if rudder
and ailerons are coordinated. During turns, you always have to operate aileron and rudder
in such a way that the ball in the tube remains centered; otherwise the plane is skidding.
A simple rule says: ”Step onto the ball”, i.e. step onto the left rudder pedal in case the
ball is on the l.h.s.
Fig. 5: The panel.
If you don’t have pedals or lack the experience to handle the proper ratio
between aileron/rudder automatically, you can start FlightGear with the option
--enable-auto-coordination.
To the r.h.s of the artificial horizon you will find the altimeter showing the height
above sea level (not ground!) in hundreds of feet. Below the altimeter is the
vertical speed indicator indicating the rate of climbing or sinking of your plane in
hundreds of feet per minute. While you may find it more convenient to use then
the altimeter in cases, keep in mind that its display usually has a certain lag in
time.
Further below the vertical speed indicator is the RPM (rotations per minute)
indicator, which displays the rotations per minute in 100 RPMs. The green arc marks the
optimum region for long-time flight.
The group of the main instruments further includes the gyro compass being situated
below the artificial horizon. Besides this one, there is a magnetic compass sitting on top
of the panel.
Four of these gauges being arranged in the from of a ”T” are of special importance:
The air speed indicator, the artificial horizon, the altimeter, and the compass should be
scanned regularly during flight.
Besides these, there are several supplementary instruments. To the very left you will
find the clock, obviously being an important tool for instance for determining turn
rates.Below the clock there are several smaller gauges displaying the technical state of
your engine. Certainly the most important of them is the fuel indicator - as any pilot
should know.
The ignition switch is situated in the lower left corner of the panel (cf. Fig. 4). It
has five positions: ”OFF”, ”L”, ”R”, ”BOTH”, and ”START”. The first one is
obvious. ”L” and ”R” do not refer to two engines (actually the Cessna does
only have one) but to two magnetos being present for safety purposes. The two
switch positions can be used for test puposes during preflight. During normal
flight the switch should point on ”BOTH”. The extreme right position is for
using a battery-powered starter (to be operated with the SPACE key in flight
gear).
Like in most flight simulators, you actually get a bit more than in a real plane. The
red field directly below the gyro compass displays the state of the brakes, i.e., it is lit in
case of the brakes being engaged. The instruments below indicate the position of
youryoke. This serves as kind of a compensation for the missing forces you feel while
pushing a real yoke. Three of the arrows correspond to the three axes of your yoke/pedal
controlling nose up/down, bank left/right, rudder left/right, and throttle. (Keep in mind:
They do not reflect the actual position of the plane!) The left vertical arrow indicates
elevator trim.
The right hand side of the panel is occupied by the radio stack. Here you find two
VOR receivers (NAV), an NDB receiver (ADF) and two communication radios
(COMM1/2) as well as the autopilot.
The communication radio is used for communication with air traffic facilities; it is
just a usual radio transceiver working in a special frequency range. The frequency is
displayed in the ”COMM” field. Usually there are two COM transceivers; this way you
can dial in the frequency of the next controller to contact while still being in contact with
the previous one.
The COM radio can be used to display ATIS messages as well. For this purpose, just
to dial in the ATIS frequency of the relevant airport.
The VOR (Very High Frequency Omni-Directional Range) receiver is used for course
guidance during flight. The frequency of the sender is displayed in the ”NAV” field. In a
sense, a VOR acts similarly to a light house permitting to display the position of the
aircraft on a radial around the sender. It transmits one omni-directional ray of radio
waves plus a second ray, the phase of which differs from the first one depending on its
direction (which may be envisaged as kind of a ”rotating” signal). The phase difference
between the two signals allows evaluating the angle of the aircraft on a 360
degrees circle around the VOR sender, the so-called radial. This radial is then
displayed on the gauges NAV1 and NAV2, resp., left to frequency field. This way it
should be clear that the VOR display, while indicating the position of the aircraft
relative to the VOR sender, does not say anything about the orientation of the
plane.
Below the two COM/NAV devices is an NDB receiver called ADF (automatic
direction finder). Again there is a field displaying the frequency of the facility. The ADF
can be used for navigation, too, but contrary to the VOR does not show the
position of the plane in a radial relative to the sender but the direct heading from
the aircraft to the sender. This is displayed on the gauge below the two NAV
gauges.
Above the COMM1 display you will see three LEDs in the colors blue, amber, and
white indicating the outer, middle, and, inner, resp. marker beacon. These show the
distance to the runway threshold during landing. They to not require the input of a
frequency.
Below the radios you will find the autopilot. It has five keys for WL = ”Wing-Leveler”,
”HDG” = ”Heading”, NAV, APR = ”Glide-Slope”, and ALT = ”Altitude”. These keys
when engaged hold the corresponding property.
You can change the numbers for the radios using the mouse. For this purpose, click
left/right to the circular knob below the corresponding number. The corresponding
switch left to this knob can be used for toggling between the active/standby
frequency.
A detailed description of the workings of these instruments and their use for
navigation lies beyond this Guide; if you are interested in this exciting topic, we suggest
consulting a book on instrument flight (simulation). Besides, this would be material for a
yet to be written FlightGear Flight School.
It should be noted, that you can neglect these radio instruments as long as you are
strictly flying according to VFR (visual flight rules). For those wanting to do IFR
(instrument flight rules) flights, it should be mentioned that FlightGear includes a huge
database of navaids worldwide.
Finally, you find the throttle, mixture, and flap control in the lower right of the panel
(recall, flaps can be set via [ and ] or just using the mouse).
As with the keyboard, the panel can be re-configured using configuration files. As
these have to be plane specific, they can be found under the directory of the
corresponding plane. As an example, the configuration file for the default Cessna C172
can be found at FlightGear/Aircraft/c172/Panels as written by John Check, to be
found in the source code in the directory docs-mini.
Since version 0.8.0, FlightGear has a 3D cockpit including a 3D cockpit as an
alternative to the 2D panel mentioned above (see Fig. 6). This one can be activated using
the option --aircraft=c172-3d. Its functionality is the same as that of the 2D
panel mentioned above, but it gives a much more realistic view, while instruments may
be better readable in the 2D cockpit.
Fig. 6: The 3D cockpit of the Cessna 172.
At current, there are two options for reading off the main flight parameters of the plane:
One is the instrument panel already mentioned, while the other one is the HUD (Head
Up Display) . Neither are HUDs used in usual general aviation planes nor in civilian
ones. Rather they belong to the equipment of modern military jets. However, some might
find it easier to fly using the HUD even with general aviation aircraft. Several Cessna
pilots might actually love to have one, but technology is simply too expensive for
implementing HUDs in general aviation aircraft. Besides, the HUD displays several
useful figures characterizing simulator performance, not to be read off from the
panel.
The HUD shown in Fig. 7 displays all main flight parameters of the plane. In
the center you find the pitch indicator (in degrees) with the aileron indicator
above and the rudder indicator below. A corresponding scale for the elevation
can be found to the left of the pitch scale. On the bottom there is a simple turn
indicator.
There are two scales at the extreme left: The inner one displays the speed (in kts)
while the outer one indicates position of the throttle. The Cessna 172 takes off at around
55 kts. The two scales on the extreme r.h.s display your height, i. e. the left one shows the
height above ground while the right of it gives that above zero, both being displayed in
feet.
Besides this, the HUD delivers some additions information. On the upper left you
will find date and time. Besides, latitude and longitude, resp., of your current position are
shown on top.
You can change color of the HUD using the ”H” or ”h” key. Pressing the toggle ”i/I”
minimizes/maximizes the HUD.
Fig. 7: The HUD, or Head Up Display.
Besides just clicking the menues, your mouse has got certain valuable functions in
FlightGear.
There are three mouse modes. In the normal mode (pointer cursor) panel’s controls
can be operated with the mouse. To change a control, click with the left/middle mouse
button on the corresponding knob/lever. While the left mouse button leads to small
increments/decrements, the middle one makes greater ones. Clicking on the left hand
side of the knob/lever decreases the value, while clicking on the right hand side increases
it.
Right clicking the mouse activates the simulator control mode (cross hair cursor).
This allows control of aileron/elevator via the mouse in absence of a joystick/yoke
(enable --enable-auto-coordination in this case). If you have a joystick you
certainly will not make use of this mode
Right clicking the mouse another time activates the view control mode (arrow
cursor). This allows changing direction of view, i.e. pan and tilt the view, via the
mouse.
Right clicking the mouse once more resets it into the initial state.
If you are looking for some interesting places to discover with FlightGear (which
may or may not require downloading additional scenery) you may want to check
http://www.flightgear.org/Places/.
There is now a menu entry for entering directly the airport code of the airport you want to
start from.
Finally, if you’re done and are about to leave the plane, just hit the ESC key or use
the corresponding menu entry to exit the program. It is not suggested to simply ”kill” the
simulator by clicking the text window.
In view of that fact that there is not yet a FlightGear specific flight course, here are some
useful hints to texts for those who want to learn piloting a plane.
First, there is an excellent tutorial written by David Megginson - being one of the
main developers of FlightGear - on flying a basic airport circuit specifically using
FlightGear. This document includes a lot of screen shots, numerical material etc., and is
available from
http://www.flightgear.org/Docs/Tutorials/circuit.
Anyone new (and not so new) to FlightGear is highly recommended to try this as a
start!
Moreover, there are several more tutorials being not FlightGear specific, but
nonetheless helpful as well. First, a quite comprehensive manual of this type is the
Aeronautical Information Manual, published by the FAA, and being online available at
http://www.faa.gov/ATPubs/AIM/.
This is the Official Guide to Basic Flight Information and ATC Procedures by the FAA. It
contains a lot of information on flight rules, flight safety, navigation, and more. If
you find this a bit too hard reading, you may prefer the FAA Training Book,
http://avstop.com/AC/FlightTraingHandbook/,
which covers all aspects of flight, beginning with the theory of flight and the
working of airplanes, via procedures like takeoff and landing up to emergency
situations. This is an ideal reading for those who want to learn some basics
on flight but don’t (yet) want to spend bucks on getting a costly paper pilot’s
handbook.
While the handbook mentioned above is an excellent introduction on VFR (visual
flight rules), it does not include flying according to IFR (instrument flight rules).
However, an excellent introduction into navigation and flight according to Instrument
Flight Rules written by Charles Wood can be found at
http://www.navfltsm.addr.com/.
Another comprehensive but yet readable text is John Denker’s ”See how it flies”,
available at
http://www.monmouth.com/ jsd/how/htm/title.html.
This is a real online text book, beginning with Bernoulli’s principle, drag and power, and
the like, with the later chapters covering even advanced aspects of VFR as well as IFR
flying
5.3 Menu entries
fgfs-screen-XXX.ppm.
fgfs-screen-XXX.ppm.
5.4 The Instrument Panel
5.5 The Head Up Display
5.6 Mouse controlled actions
5.7 Some further reading for student pilots