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iSpriteAction Struct Reference

An action frameset for 3D sprite animation. More...

#include <sprite3d.h>

Inheritance diagram for iSpriteAction:

iBase List of all members.

Public Methods

virtual void SetName (char const *)=0
 Set the name.

virtual char const* GetName () const=0
 Get the name.

virtual int GetFrameCount ()=0
 Get the number of frames in this action.

virtual iSpriteFrameGetFrame (int f)=0
 Get the specified frame.

virtual iSpriteFrameGetNextFrame (int f)=0
 Get the next frame after the specified one.

virtual int GetFrameDelay (int f)=0
 Get the delay for the specified frame.

virtual void AddFrame (iSpriteFrame *frame, int delay)=0
 Add a frame to this action.

Detailed Description

An action frameset for 3D sprite animation.

The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000