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iSoundSource Struct Reference

The sound source is an instance of a sound. More...

#include <source.h>

Inheritance diagram for iSoundSource:

iBase List of all members.

Public Methods

virtual void Play (unsigned long playMethod=0)=0
 Play the sound. PlayMethod can be set to any combination of SOUND_*.

virtual void Stop ()=0
 Stop the sound.

virtual void SetVolume (float volume)=0
 Set volume.

virtual float GetVolume ()=0
 Get volume.

virtual void SetFrequencyFactor (float factor)=0
 Set frequency factor : 1 = normal, >1 faster, 0-1 slower.

virtual float GetFrequencyFactor ()=0
 Get frequency factor.

virtual int GetMode3D ()=0
 return 3d mode.

virtual void SetMode3D (int m)=0
 set 3d mode.

virtual void SetPosition (csVector3 pos)=0
 set position of this source.

virtual csVector3 GetPosition ()=0
 get position of this source.

virtual void SetVelocity (csVector3 spd)=0
 set velocity of this source.

virtual csVector3 GetVelocity ()=0
 get velocity of this source.


Detailed Description

The sound source is an instance of a sound.

It can be a non-3d source, in which case it plays the sound as it was recorded, or a 3d source, in which case it represents an object in 3d space and adjusts L/R volume for 3d sound.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000