iSoundHandle Struct ReferenceThe sound handle is a sound in the state that is needed by the sound renderer. More...
Inheritance diagram for iSoundHandle:
Detailed DescriptionThe sound handle is a sound in the state that is needed by the sound renderer.
It can be used to create instances of the sound, the sound sources (the Play() method is only a convenience method to create and play a sound source).
Sounds can be either static or streamed, depending on the sound data the handle is created from. There is a basic difference between these two modes how they are used: You can create any number of totally independent sound sources from a static sound, but not from a streamed sound. All sources that are created from the same streamed sound *always* play the same sequence of samples, if they play sound at all. So the Play() and Stop() methods of a streamed sound source only set the source to active or quiet mode, but they don't control the position that is currently played. Instead this position is controlled with the sound handle interface.
The documentation for this struct was generated from the following file:
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