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iSoftProcTexture Struct Reference

This interface is for internal use. More...

#include <sproctxt.h>

Inheritance diagram for iSoftProcTexture:

iBase List of all members.

Public Methods

virtual iTextureHandleCreateOffScreenRenderer (iGraphics3D *parent_g3d, iGraphics3D *partner_g3d, int width, int height, void *buffer, csPixelFormat *ipfmt, int flags)=0
 Prepare a software procedural texture for use by a hardware renderer.

virtual void ConvertMode ()=0
 This converts mode once and for all to a less efficient one.


Detailed Description

This interface is for internal use.

This interface currently is implemented in the software procedural texture driver as part of renderer/software. Opengl currently supports a software renderer option which utilises this. See ogl_proctexsoft.* for usage.


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000