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iJoystickDriver Struct Reference

Generic Joystick driver.<. More...

#include <csinput.h>

Inheritance diagram for iJoystickDriver:

iBase csJoystickDriver List of all members.

Public Methods

virtual void Reset ()=0
 Call to release all joystick buttons (when focus switches from application window, for example).

virtual int GetLastX (int number)=0
 Query last joystick X position.

virtual int GetLastY (int number)=0
 Query last joystick Y position.

virtual bool GetLastButton (int number, int button)=0
 Query the last known joystick button state.

virtual void DoButton (int number, int button, bool down, int x, int y)=0
 Call this to add a 'joystick button down/up' event to queue.

virtual void DoMotion (int number, int x, int y)=0
 Call this to add a 'joystick moved' event to queue.


Detailed Description

Generic Joystick driver.<.

p> The joystick driver is responsible for tracking current joystick state and also for generating joystick events. Typically, one instance of this object is available from the shared-object registry (iObjectRegistry) under the name "crystalspace.driver.input.generic.joystick".


The documentation for this struct was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000