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motion.h

00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __IENGINE_MOTION_H__
00020 #define __IENGINE_MOTION_H__
00021 
00022 #include "csutil/scf.h"
00023 #include "iengine/skelbone.h"
00024 
00025 class csMatrix3;
00026 class csVector3;
00027 class csQuaternion;
00028 class csTransform;
00029 
00030 SCF_VERSION (iMotionTemplate, 0, 10, 0);
00031 
00037 struct iMotionTemplate : public iBase
00038 {
00040   virtual const char* GetName () = 0;
00042   virtual void SetDuration (float duration) = 0;
00048   virtual void SetLoopCount (int looping) = 0;
00053   virtual void SetLoopFlip (bool enable) = 0;
00058   virtual int AddBone (const char* name) = 0;
00060   virtual int FindBoneByName (const char* name) = 0;
00062   virtual void AddFrameBone (int boneid, float frametime,
00063         const csVector3 &position, const csQuaternion &rotation) = 0;
00064 };
00065 
00066 SCF_VERSION (iMotionController, 0, 10, 0);
00067 
00073 struct iMotionController : public iBase
00074 {
00076   virtual iSkeletonBone* GetSkeleton() = 0;
00078   virtual void SetMotion(iMotionTemplate *motion) = 0;
00080   virtual void BlendMotion(iMotionTemplate *motion) = 0;
00082   virtual void Pause(bool enable) = 0;
00083 
00084   // All sorts of various features such as loop on/off,
00085   // per character timescaling, etc.
00086 };
00087 
00088 SCF_VERSION (iMotionManager, 0, 10, 0);
00089 
00095 struct iMotionManager : public iBase
00096 {
00098   virtual iMotionTemplate* AddMotion (const char* name) = 0;
00100   virtual void DeleteMotion (iMotionTemplate* motiontemp) = 0;
00102   virtual iMotionTemplate* FindMotionByName (const char* name) = 0;
00103 
00109   virtual iMotionController* AddController (iSkeletonBone *skel) = 0;
00115   virtual void DeleteController (iMotionController *inst) = 0;
00117   virtual iMotionController* FindControllerBySkeleton (iSkeletonBone *skel) = 0;
00118 
00123   virtual void UpdateAll ( float timedelta ) = 0;
00128   virtual void UpdateAll ( unsigned int curtime ) = 0;
00134   virtual void UpdateAll () = 0;
00135 };
00136 
00137 #endif
00138 

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