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Main Page Class Hierarchy Compound List File List Compound Members
ctArticulatedBody Member ListThis is the complete list of members for ctArticulatedBody, including all inherited members.
- add_force(ctForce *f) (defined in ctEntity)
[inline] - apply_forces(real t)
- apply_given_F(ctForce &frc)
[virtual] - apply_impulse(ctVector3 impulse_point, ctVector3 impulse_vector)
[virtual] - attach_to_entity(ctKinematicEntity *pattache)
[inline] - attached_to (defined in ctArticulatedBody)
[protected] - calc_relative_frame()
- compute_link_velocities()
- ctArticulatedBody() (defined in ctArticulatedBody)
- ctArticulatedBody(ctRigidBody *phandle) (defined in ctArticulatedBody)
- ctEntity() (defined in ctEntity)
- ctFeatherstoneAlgorithm (defined in ctArticulatedBody)
[friend] - ctInverseKinematics (defined in ctArticulatedBody)
[friend] - ctJoint (defined in ctArticulatedBody)
[friend] - ctPhysicalEntity()
- ctPhysicalEntity(ctReferenceFrame &ref, ctDeltaReferenceFrame &dref)
- detattached_from_entity() (defined in ctArticulatedBody)
[inline] - dRF
[protected] - F
[protected] - flags (defined in ctEntity)
- forces (defined in ctEntity)
[protected] - get_angular_v()
[inline, virtual] - get_collidable_entity()
[inline, virtual] - get_dRF() (defined in ctPhysicalEntity)
[inline] - get_F()
[inline] - get_handle()
[inline] - get_handle_RF()
[inline] - get_impulse_m_and_I_inv(real *pm, ctMatrix3 *pI_inv, const ctVector3 &impulse_point, const ctVector3 &unit_length_impulse_vector)
[virtual] - get_org_world() (defined in ctPhysicalEntity)
[inline] - get_pos() (defined in ctPhysicalEntity)
[inline] - get_R() (defined in ctPhysicalEntity)
[inline] - get_RF() (defined in ctPhysicalEntity)
[inline] - get_state(const real *sa)
[virtual] - get_state_links(const real *sa) (defined in ctArticulatedBody)
- get_state_offset() (defined in ctEntity)
[inline] - get_state_size()
[virtual] - get_T() (defined in ctPhysicalEntity)
[inline] - get_this_to_world() (defined in ctPhysicalEntity)
[inline] - get_torque()
[inline] - get_v()
[inline, virtual] - get_v_this_to_world(ctVector3 &pv) (defined in ctPhysicalEntity)
[inline] - get_world_to_this() (defined in ctPhysicalEntity)
[inline] - handle
[protected] - inboard_joint
[protected] - init_state()
[virtual] - install_featherstone_solver()
- install_IK_solver()
- is_grounded
[protected] - link_joint(ctJoint *jnt, ctArticulatedBody *child) (defined in ctArticulatedBody)
- link_revolute(ctArticulatedBody *child, ctVector3 &pin_joint_offset, ctVector3 &pout_joint_offset, ctVector3 &pjoint_axis)
- make_grounded()
[inline] - make_ungrounded() (defined in ctArticulatedBody)
[inline] - outboard_links
[protected] - print_force()
[inline] - r_fg
[protected] - remove_force(ctForce *f) (defined in ctEntity)
[inline] - RF
[protected] - rotate_around_axis(real ptheta)
- rotate_around_line(ctVector3 &paxis, real ptheta)
[virtual] - set_angular_v(const ctVector3 &pw)
[virtual] - set_delta_state(real *state_array)
[virtual] - set_delta_state_links(real *state_array) (defined in ctArticulatedBody)
- set_F(const ctVector3 &pF)
[inline] - set_joint_friction(double pfrict=DEFAULT_JOINT_FRICTION)
[static] - set_pos(const ctVector3 &px)
[inline, virtual] - set_rewind(bool dorewind) (defined in ctEntity)
[inline, virtual] - set_solver(ctSolver *pslv) (defined in ctEntity)
[inline] - set_state(real *sa)
[virtual] - set_state_links(real *sa)
- set_state_offset(int of) (defined in ctEntity)
[inline] - set_torque(const ctVector3 &pT)
[inline] - set_v(const ctVector3 &pv)
[virtual] - solve(real t) (defined in ctEntity)
[virtual] - solver (defined in ctEntity)
[protected] - state_offset (defined in ctEntity)
[protected] - sum_force(const ctVector3 &f)
[inline] - sum_torque(const ctVector3 &t)
[inline] - T
[protected] - T_fg
[protected] - tag (defined in ctArticulatedBody)
- update_links() (defined in ctArticulatedBody)
- v_body (defined in ctArticulatedBody)
[protected] - v_this_to_world(ctVector3 &pv) (defined in ctPhysicalEntity)
[inline] - w_body
[protected] - will_rewind() (defined in ctEntity)
[inline, virtual] - ~ctArticulatedBody() (defined in ctArticulatedBody)
[virtual] - ~ctEntity() (defined in ctEntity)
[virtual] - ~ctPhysicalEntity() (defined in ctPhysicalEntity)
[virtual]
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