Public Methods |
| csRenderView () |
| csRenderView (iCamera *c) |
| csRenderView (iCamera *c, iClipper2D *v, iGraphics3D *ig3d, iGraphics2D *ig2d) |
virtual | ~csRenderView () |
void | SetEngine (iEngine *engine) |
| Set the engine.
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void | SetCamera (iCamera *camera) |
| Set the camera.
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void | SetOriginalCamera (iCamera *camera) |
| Set the original camera.
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virtual iCamera* | GetOriginalCamera () const |
| Get the original camera.
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virtual void | SetCallback (iDrawFuncCallback *cb) |
| Set a callback that will be called instead of drawing something. More...
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virtual iDrawFuncCallback* | GetCallback () |
| Get the callback.
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virtual void | CallCallback (int type, void *data) |
| Call callback.
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virtual csRenderContext* | GetRenderContext () |
| Get the current render context.
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virtual void | CreateRenderContext () |
| Create a new render context. More...
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virtual void | RestoreRenderContext (csRenderContext *original) |
| Restore a render context. More...
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virtual iCamera* | CreateNewCamera () |
| Create a new camera in the current render context. More...
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virtual iEngine* | GetEngine () |
| Get the engine.
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virtual iGraphics2D* | GetGraphics2D () |
| Get the 2D graphics subsystem.
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virtual iGraphics3D* | GetGraphics3D () |
| Get the 3D graphics subsystem.
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virtual void | SetFrustum (float lx, float rx, float ty, float by) |
| Set the view frustum at z=1.
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virtual void | GetFrustum (float &lx, float &rx, float &ty, float &by) |
| Get the frustum.
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virtual csRenderContextFrustum* | GetTopFrustum () |
| Get the top level frustum (corresponding with SetFrustum()).
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virtual iClipper2D* | GetClipper () |
| Get the 2D clipper for this view.
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virtual void | SetClipper (iClipper2D *clip) |
| Set the 2D clipper for this view.
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virtual bool | IsClipperRequired () |
| If true then we have to clip all objects to the portal frustum (returned with GetClipper()). More...
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virtual bool | GetClipPlane (csPlane3 &pl) |
| Get the 3D clip plane that should be used to clip all geometry. More...
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virtual csPlane3& | GetClipPlane () |
| Get the clip plane.
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virtual void | SetClipPlane (const csPlane3 &p) |
| Set the 3D clip plane that should be used to clip all geometry.
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virtual void | UseClipPlane (bool u) |
| Enable the use of a clip plane.
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virtual void | UseClipFrustum (bool u) |
| Enable the use of a clip frustum.
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virtual csFogInfo* | GetFirstFogInfo () |
| Every fogged sector we encountered results in an extra structure in the following list. More...
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virtual void | SetFirstFogInfo (csFogInfo *fi) |
| Set the first fog info.
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virtual bool | AddedFogInfo () |
| Return true if fog info has been added.
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virtual void | ResetFogInfo () |
| Reset fog info.
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virtual iCamera* | GetCamera () |
| Get the current camera.
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virtual void | CalculateFogPolygon (G3DPolygonDP &poly) |
| Calculate the fog information in the given G3DPolygonDP structure.
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virtual void | CalculateFogPolygon (G3DPolygonDPFX &poly) |
| Calculate the fog information in the given G3DPolygonDPFX structure.
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virtual void | CalculateFogMesh (const csTransform &tr_o2c, G3DTriangleMesh &mesh) |
| Calculate the fog information in the given G3DTriangleMesh structure. More...
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virtual void | CalculateFogMesh (const csTransform &tr_o2c, G3DPolygonMesh &mesh) |
| Calculate the fog information in the given G3DPolygonMesh structure. More...
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virtual bool | TestBSphere (const csReversibleTransform &o2c, const csSphere &sphere) |
| Test if the given bounding sphere (in object space coordinates) is visibile in this render view. More...
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virtual bool | ClipBSphere (const csReversibleTransform &o2c, const csSphere &sphere, int &clip_portal, int &clip_plane, int &clip_z_plane) |
| Check if the given bounding sphere (in object space coordinates) is visibile in this render view. More...
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virtual bool | ClipBBox (const csBox2 &sbox, const csBox3 &cbox, int &clip_portal, int &clip_plane, int &clip_z_plane) |
| Check if the screen bounding box of an object is visible in this render view. More...
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virtual iSector* | GetThisSector () |
| Get current sector.
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virtual void | SetThisSector (iSector *s) |
| Set the current sector.
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virtual iSector* | GetPreviousSector () |
| Get previous sector.
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virtual void | SetPreviousSector (iSector *s) |
| Set the previous sector.
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virtual iPolygon3D* | GetPortalPolygon () |
| Get the portal polygon.
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virtual void | SetPortalPolygon (iPolygon3D *por) |
| Set the portal polygon.
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virtual int | GetRenderRecursionLevel () |
| Get render recursion level.
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virtual void | SetRenderRecursionLevel (int rec) |
| Set render recursion level.
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virtual void | AttachRenderContextData (void *key, iBase *data) |
| Attach data to the current render context.
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virtual iBase* | FindRenderContextData (void *key) |
| Look for data on the current render context.
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virtual void | DeleteRenderContextData (void *key) |
| Delete all data with the given key on the current render context.
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Public Attributes |
| SCF_DECLARE_IBASE |
It is modified while rendering according to portals/warping portals and such.