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csLightFlareHalo Class Reference

This class is used to keep track of visible Flares. More...

#include <halo.h>

Inheritance diagram for csLightFlareHalo:

csLightHalo List of all members.

Public Methods

 csLightFlareHalo (csLight *light, csFlareHalo *halo, int iHaloSize)
 create. More...

virtual ~csLightFlareHalo ()

virtual bool Process (csTicks elapsed_time, csEngine const &engine)
 process the halo.

void ProcessFlareComponent (csEngine const &engine, csFlareComponent *comp, csVector2 const &start, csVector2 const &deltapos)
 process a flare component (clip and draw it).

Detailed Description

This class is used to keep track of visible Flares.

It is a subclass of csLightHalo, and - to the engine - behaves the same.

Constructor & Destructor Documentation

csLightFlareHalo::csLightFlareHalo ( csLight * light,
csFlareHalo * halo,
int iHaloSize )


pass light, and flareHalo, the halosize is the size that halos have on the screen - it is used to scale the flare.

The documentation for this class was generated from the following file:
Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000