Table of Contents|
jetpack - you can fly
pogostick - the bunnies keep jumping
bunniesinspace - gravity is lower, you can jump higher
lordoftheflies - the flies are attracted
bloodisthickerthanwater - water turns to blood
jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc
or you can just put all the files in a dir, cd to that dir and do
jnbpack -o /tmp/newlevel.dat *
and it will put all the files in the current dir inside the packfile. Don't try things like jnbpack -o stuff.dat ../file.c because it will add "../file.c" as the filename in the packfile, which won't work.
With gobpack you can convert .gob files (which are sprites, described in gob.txt) into .pcx files which you can edit with gimp for example, then convert back to a .gob and use it in your own level.
gobpack -u font menu.pcx
will unpack font.gob using the color palette from menu.pcx and write the files font.pcx font.txt. The other gob files should use level.pcx for the correct palette.
will generate font.gob from font.pcx and the specifications in font.txt. The .pcx files should be resaved with another program, as they are not packed and are thus very large.
Chuck Mason <email@example.com>, Jon Atkins <firstname.lastname@example.org>, Philippe Brochard <email@example.com>, Gürkan Sengün <firstname.lastname@example.org>, Florian Schulze <email@example.com> and "timecop" <firstname.lastname@example.org> are the authors of jump'n'bump.
This program is a UNIX port of the old DOS game by brainchilddesign.
This manual page was written for the Debian GNU/Linux distribution because the original program does not have a manual page.
This manual page was written by Joe Wreschnig <email@example.com>, for the Debian GNU/Linux system (but may be used by others).