NAMEdraw - Draw on an Image
SYNOPSISDrawInfo * CloneDrawInfo( const ImageInfo *image_info, const DrawInfo *draw_info ); void DestroyDrawInfo( DrawInfo *draw_info ); MagickBooleanType DrawAffineImage( Image *image, const Image *composite, const AffineMatrix *affine ); MagickBooleanType DrawClipPath( Image *image, const DrawInfo *draw_info, const char *name ); MagickBooleanType DrawImage( Image *image, const DrawInfo *draw_info ); MagickBooleanType DrawPatternPath( Image *image, const DrawInfo *draw_info, const char *name, Image ** pattern ); void GetAffineMatrix( AffineMatrix *affine_matrix );
FUNCTION DESCRIPTIONS
GetAffineMatrix
The format of the GetAffineMatrix method is: void GetAffineMatrix ( AffineMatrix *affine_matrix ); A description of each parameter follows:
CloneDrawInfoCloneDrawInfo() makes a copy of the given draw info structure. If NULL is specified, a new image info structure is created initialized to default values. The format of the CloneDrawInfo method is: DrawInfo *CloneDrawInfo ( const ImageInfo *image_info, const DrawInfo *draw_info ); A description of each parameter follows:
DestroyDrawInfoDestroyDrawInfo() deallocates memory associated with an DrawInfo structure. The format of the DestroyDrawInfo method is: void DestroyDrawInfo ( DrawInfo *draw_info ); A description of each parameter follows:
DrawAffineImageDrawAffineImage() composites the source over the destination image as dictated by the affine transform. The format of the DrawAffineImage method is: MagickBooleanType DrawAffineImage ( Image *image, const Image *composite, const AffineMatrix *affine ); A description of each parameter follows:
DrawClipPathDrawClipPath() draws the clip path on the image mask. The format of the DrawClipPath method is: MagickBooleanType DrawClipPath ( Image *image, const DrawInfo *draw_info, const char *name ); A description of each parameter follows:
DrawImageUse DrawImage() to draw a graphic primitive on your image. The primitive may be represented as a string or filename. Precede the filename with an "at" sign ( @ ) and the contents of the file are drawn on the image. You can affect how text is drawn by setting one or more members of the draw info structure. The format of the DrawImage method is: MagickBooleanType DrawImage ( Image *image, const DrawInfo *draw_info ); A description of each parameter follows:
DrawPatternPathDrawPatternPath() draws a pattern. The format of the DrawPatternPath method is: MagickBooleanType DrawPatternPath ( Image *image, const DrawInfo *draw_info, const char *name, Image **pattern ); A description of each parameter follows:
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